
Until Dawn (2024)
Rebuilt and enhanced for PC – Until Dawn invites you to relive the nightmare, and immerse yourself in a gripping slasher horror where every decision can make the difference between life and death.
When eight friends return to the isolated lodge where two of their group vanished a year prior, fear tightens its icy grip, and their mountain retreat descends into a nightmare with no escape.
Role: Junior Game Designer
Project Size: AAA
Team Size: 80+ Developers
Engine: Unreal Engine 5
Platforms: PC & PlayStation 5
Duration: June 2023 - August 2024
Company: Ballistic Moon Ltd
Roles & Responsibilities
Gameplay​​
- Used documentation alongside the art and animation departments to prototype and implement in engine 10 brand new gameplay interactions for the project
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Reworked a number of and created new jump scares to work within the new third person camera to maintain and enhance the horror atmosphere of the original game
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Created new and polished existing Animation blueprint and state machines alongside a custom toolset and visual scripting to optimize and improve the player experience
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Used in house tools to convert and then polish a large number of assets from Decima into Unreal Engine 5 which included; a large portion of the gameplay interaction components, animations, camera sequences and skeletal meshes
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Used a custom toolset to set up spatial UI to direct and communicate player action whilst maintaining a sense of immersion
Cinematics
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Used the Unreal Engine Sequencer with subsequence's, event triggers and frame markers alongside using the animation notify system to ensure smooth and relevant camera cuts
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Improved cameras throughout many gameplay interactions using cinematography techniques to improve immersion and elevate the horror experience, such as dolly zooms
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Prototyped uniform and easily re-usable camera set ups for interactions and maintained documentation on confluence to enable other designers to implement across the game
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Used Spline Cameras and Directional cameras to help guide the player in level